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645 Game Reviews

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Really enjoyed it. Glad you put hints and interactable vision mode.

ExperaGameStudio responds:

Thank you very much! :) We just think a game should "entertain" people, not make them feel frustrated. Because of that, we want to avoid people getting stuck or to be forced to pixel-hunt around the screen. We hope you'll like our next adventures as well, of course! :) Have a great day and keep having fun!

I feel love-hate towards this game. Art style is cool but for most part I feel like the game is beating the shit out of me without giving me a slight chance of winning. It's not because it's difficult but because it's absurd. I could shoot at enemy and they wouldn't die. Plot got me kinda hooked to be honest.

You can't return to main room from main menu. This is a major flaw as you can to the point when you can't return! Had to start again beacuse of it!

Try to mark the end of demo more strongly as I wasn't sure if I should be searching for more or accept the room I got to as the end. I really disliked that enemies could go through walls. Really disliked the fact that getting ALL upgrades is pretty much obligatory -> there is no chance to win without getting every one available before challenging next room. After playing this game I feel anger instead of excitment.

RaveryNet responds:

"Go to main room"
A good idea. I should implement this. The level design was intentionally "hard to go forward and easier to go back to Delirium", giving the player a sense of empowerment, but now I've realized that a player can move himself into a very difficult spot, if they solve the levels out of order.

"Enemies don't die"
There is an enemy type, which has a shield (the Spartans). Their shields have a bunch of healthpoints, but you can easily kill them when you shoot from the back.

Regarding the difficulty: Most levels have some sort of "easier way". For example the last level in the south-west section gets less difficult, if you just ram the Quadro base (the purple enemy, which divides into four) __AND__ the Spartan base (enemies with shield), with your body before the spawn line triggers them. You loose health, sure, but you have fewer strong enemies to deal with.

Some upgrades might be less obvious: Old Man gives you two layers of shield (one in the beginning and one when you get the Dash skill) and there is a Health Upgrade in the north of Deilirium.

With some upgrades and very good reflexes most levels become "easy" on normal difficulty, if you find the good strategy. If you struggled with the Hard Mode, then it is intentional. It is supposed to be a very hard challenge even for good players.

"Enemies go through wall"
It is part of the theme. Persephone has created the walls inside the level to make _your_ life difficult, not her own.

MOSH PIT!!!!!1111oneone

This is fun. I wonder if all players are actuall players or AI. Some rules to droping the helaing potion would be helpful. I felt that skills were pretty much useless - didn't know how to utilize them.

Barrels are key to victory.

I hate idles and I usually gave them 0 jsut for being idle. This game is however very nicely done. Nice graphics and amazing bleeps. I feel like the cost curve is well done as it gives hope to end this game some day.

My main concern is I don't feel like I'm progressing the game as I play so I won't be returning to play it again. Still good project.

I felt lost during battle. Where is my hp and where is enemy's? You could mark fishing spot and make waiting for the fish more exciting (look how pokemon did it). Overall like. Waiting for more.

For 8 hours this is good but by normal standards just 2.5. Like the idea :)

Got to the room where there were zombies inside the pots but I couldn't find key so I couldn't move forward - no key despite breaking all pots.

MoraesStudio responds:

This is a bug, there must be a boss there. Try restarting the game and comment if the bug continues.

thanks!

It's amazing. You took a really good and fun game from tutorial course and pour a bucket of feces over it. If only thing you changed are models I would hope they would at least they would look amazing.

-0.5 stars for not mentioning source material in your game description.

Good art. liked most of enemies design - although I found the first enemy most difficult as there was no strategy around it. Music needs improvement - it wasn't extremly bad but 2/5 - not bad but not enjoyable either. Dash was for most parts useless. Shift was terrible choice I was constantly dashing when I wanted to shoot. Really enjoyed the changing room - that was cool.

I have mixed feelings about checkpoint vs healing. If I get checkpoint after every "room" why not healing as well?

Good entry for LD. Shame you put it so late as I would rate you during LD.

MartinJacob responds:

Thank you for your constructive comment ! We'll take them in consideration for later patch.
About the checkpoint/healing debate, we thought about that at some point, but we wanted to let the opportunity for potential hardcore player to try to beat the game in one life by not adding "forced" healing, while still making the game easy enough for more casual gamer :)
Cordialy, Sacha from The Fun Attic.

Boring. I didn't know you could jump until I read it in comments.

TheEnkian responds:

Read the instructions and you'll see all the controls and what each pickup does.

Age 32, Male

Warsaw, Poland

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