00:00
00:00
t4upl

645 Game Reviews

180 w/ Responses

7 reviews are hidden due to your filters.

I'm really impressed by the fighting mechanic - great mix of real-tife and turn based time.

Graphic is nice.

Items could be more varied. As of know it's the longer you play the better the items you get. As a player I would really love a chance to look for that epic, legendary item with outrages stats instead of "the longer, the better" logic.

I wonder if I will be returning to play so more. We will see about that.

I felt lost in the skill tree - wasn't sure in what skill I need to invest to unlock other skills. What are requirements for unlocking.

Not bad and rather challenging.

Lags for me so badly that it's unplayable. Tested on FF.

No glitches. Game works as intened. I see a really good foundation to build upon. You need to do something to make killing dudes fun as halfway thorough the game it was boring and I was just by-passing them.

Looking forward for ver2.0

Another bad port of mobile game on NG that brings nothing new.

If you like this game play dogfight2 instead. That's how plane games should be done!

esayitch responds:

Hi!

Well, I'm sorry you didn't like it. I think the port is good (it is very similar to the original version), but maybe the game itself is just more suited for a mobile device.

Regarding dogfight 2, I actually really like it and would recommend people to play it regardless if they like this one or not. I would also recommend they play Luftrauser/s.

But, both those games are more complicated. For example dogfight 2 uses 4 buttons (2 for movement, 1 for shooting, 1 for bomb). Luftrauser/s uses 4 buttons as well, 3 for movement and 1 for shooting. I wanted mine to use only 1 button (because it was originally a mobile game that used single-touch mechanics - for simplicity's sake), so I had to simplify the gameplay. I'm still pretty proud of how it looks like right now, because you have several elements interacting with each other in dynamic and meaningful ways, and all of that is achieved with a single button/touch.

I obviously can't make everyone like it, but I hope that that explanation at least makes what I was going for clearer!

Thanks for playing :)

Good. Hail the goat!

Da faq is this shit?

GumGums responds:

its like asteroids i just made it with a flashy ball ball guy, aparently you have to click on the game before you play, im looking into why that is....

In most cases there is no possiblity to dodge attacks - you are bound to get hit. This kills all the fun that this game could have provided.

Good game but I quit at level (14 batteries). Reason: no check points. No checkpoints are ok for short levels but redoing the same obstacles if you failed at the last one is not fun.

Graphic and sounds are ok. I feel there could be done more. Fan to the right/left is underused.

Game breaks for me after every level played. Keeps progress but is unresponsive (during scoring). Tested on FF.

Nice idea for a game. Feature request - time should start counting after first move not once the level loads.

Age 32, Male

Warsaw, Poland

Joined on 9/20/12

Level:
13
Exp Points:
1,794 / 1,880
Exp Rank:
34,525
Vote Power:
5.53 votes
Rank:
Scout
Global Rank:
40,420
Blams:
12
Saves:
214
B/P Bonus:
4%
Whistle:
Normal
Medals:
1,593