Another copy of copy. Nice grpahics and sounds but it doenst make up for lack of creativity.
+ There is no timer of bomb (something to show player how long till explosion)
Another copy of copy. Nice grpahics and sounds but it doenst make up for lack of creativity.
+ There is no timer of bomb (something to show player how long till explosion)
I don't really get energy system. I think that If I am down and enemy is not attacking me I should deal small over time damage. Otherwise there is nothing to be gained from attacking first.
Good take on classic game.
Good sound and graphic but missing innovation.
Very elegant diplomacy system. Shame you cant break alliance between other faction, as you can only wokr on your own reputation.
Missing: no scope mode, enviroment interaction (explosive barrels)
Getting on my nerves: finish level ends with you getting shot in the head, unlocking new level animation is supposed to be cool but takes too long
I like the level desing. I dislike music and graphic. It takes extraordinnary talent to make a cube ugly and you managed it.
Another boring idle game
I liked the overall idea and feel. I dint have mouse visible at first when I played it what got on my nerves.
I hate the idea that my players can tackle with my playres. No intercept or picking up ball of the gorund seems like another big no's.
As much as orders seems to be fun I think that giving orders in form of : attack/defend/follow ball could be morecomfortable for player than pointing each ally seperately by mouse.
You can intercept passes and pick up loose balls by moving your teammates to it.
At first I hated it becaues no interactivwe elements mixed to much with interactive ones. But game has so much juice in it that I changed my mind. Small pigeons in final fight, a little dot that marks you when youa r ebign shoot from the cannon between level 1 and 2.
It's idle not RPG!
Age 32, Male
Warsaw, Poland
Joined on 9/20/12