It took me 5 takes to make a first succesful jump in level 2. Then after 10 more tries I died midway level killed by demon. I say no more. No checkpoints? => that's where I draw the line.
Music initially nice got on my nerves as well.
It took me 5 takes to make a first succesful jump in level 2. Then after 10 more tries I died midway level killed by demon. I say no more. No checkpoints? => that's where I draw the line.
Music initially nice got on my nerves as well.
At first I thought it was just another clone. As I played longer I learned to appreciate the idea of having time in the next level based on your score from the last one. It is unique and fun. Keeps you on toes since level 1! The idea is not enough to keep my itnerest but I wodner if this practice will become a standard in match 3.
A certain afford has been given in this game because graphic has it's simplistic yet intelligent style.
There is little above the standard. Game is short - only 4 levels. Music is dull but acceptable.
There are major design flaws. After getting + the ball will be added at full speed. The first bounce is difficult so your extra ball usually makes its first and last swing. Balls can bounce of each other. What seems like interesting feature quite often results in ball going horizontal (first time have I seen such a thing in this type of game).
Overall: 2 for being decent but repetitive. +0.5 for effort.
Nothing new and boring gameplay. Minor plus for adding some life - moving clouds but it is still not enough to make this playable.
At first i though music was nice but it quickly gave me a headache.
This game looks really unappealing. Sorry but I don't feel like going through boring instruction. Put yourself in player shoes. I need to read to play - in this case I think I will drop it
Try to add some visuals to encourage player to play. Better luck next time.
First thought: game sponsored and developed by Taylor Swift :)
I agree with people complaing about difficulty. I end up mashing the right button to pass the test instead of "pressing the right button in given time space" - this is not working as quickevents should. Game is really punishing if you fail as you not only lose life but you lose a progress as well (you are being pushed to the left).
If the game is difficult and we know it is it would be a good idea to make restart from keyboard. Switching to mouse just to restart a game is unnecessary complication, I was considering closing the game because of it.
Music just got me irritated.
Graphic was fun - it was crappy in a good oldschool kind of way.
Story didn't move me. I was hoping for something more fun.
Like for throphies, many developers ignore it. poor choice of colors for throphies. It's grey so I was wondering if it's really unlocked.
Overall: I had some fun. If everything was perfect I would score 3.5 but almost all elements require improvements (music, story, overall game design) so I'm giving 2.5.
Thank you for pointing out the quick restart feature, the medal graphics (I used grey color to give them the old memories atmosphere but yea, it's weak, I think), and things on quickevents. It is my first game using a quickevents gameplay, so I know I need more inputs and knowledge. Thank you, I'll save your suggestions for my next submission :)
No english. -0.5 for disturbing my meal with your company logo.
- I don't know why but the game for me displays very much to the left (almost out of browser). Fix it, it looks terrible.
- I like that character is moving.
- Clothes seems as if they were taken from the internet, there is very strong edge between objects => this doesn't look good
Overall: As NG 2 star says => nothing new or interesting.
Typical
hmmm, thanks, will look into it but it sounds like a newgrounds bug. Yeah there isn't any antialiasing so there are some edges.
FIXED THE FAR LEFT ISSUE. THANKS t4upi
I've enjoyed - puzzles were more fun than atmosphere but still playing was time well spend.
Age 33, Male
Warsaw, Poland
Joined on 9/20/12