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647 Game Reviews

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Just one level is not enough for test play. Even so the teaching how to use portal gun is awful. The platform on player side is really small and it's eays to make mistake and fall into gap. Make it more clear that YOU CAN CONTROL THE GUN BULLETS BY PRESSING W. This is totally counter intuitve at first. So far you can't control which color of door you will be chaning what will backfire in later levels.

Pretty good graphic and sounds but with ne level we can't say much about if this is fun or not.

BUG-Studio responds:

Good afternoon. Thanks for your answer!
We downloaded version 0.6.2, which opened access to the COOP mode, as well as 7 beta levels in a single game.
Thank you!

Nothing special. Graphic is ok but music is bloody awful.

I feel love-hate towards this game. Art style is cool but for most part I feel like the game is beating the shit out of me without giving me a slight chance of winning. It's not because it's difficult but because it's absurd. I could shoot at enemy and they wouldn't die. Plot got me kinda hooked to be honest.

You can't return to main room from main menu. This is a major flaw as you can to the point when you can't return! Had to start again beacuse of it!

Try to mark the end of demo more strongly as I wasn't sure if I should be searching for more or accept the room I got to as the end. I really disliked that enemies could go through walls. Really disliked the fact that getting ALL upgrades is pretty much obligatory -> there is no chance to win without getting every one available before challenging next room. After playing this game I feel anger instead of excitment.

RaveryNet responds:

"Go to main room"
A good idea. I should implement this. The level design was intentionally "hard to go forward and easier to go back to Delirium", giving the player a sense of empowerment, but now I've realized that a player can move himself into a very difficult spot, if they solve the levels out of order.

"Enemies don't die"
There is an enemy type, which has a shield (the Spartans). Their shields have a bunch of healthpoints, but you can easily kill them when you shoot from the back.

Regarding the difficulty: Most levels have some sort of "easier way". For example the last level in the south-west section gets less difficult, if you just ram the Quadro base (the purple enemy, which divides into four) __AND__ the Spartan base (enemies with shield), with your body before the spawn line triggers them. You loose health, sure, but you have fewer strong enemies to deal with.

Some upgrades might be less obvious: Old Man gives you two layers of shield (one in the beginning and one when you get the Dash skill) and there is a Health Upgrade in the north of Deilirium.

With some upgrades and very good reflexes most levels become "easy" on normal difficulty, if you find the good strategy. If you struggled with the Hard Mode, then it is intentional. It is supposed to be a very hard challenge even for good players.

"Enemies go through wall"
It is part of the theme. Persephone has created the walls inside the level to make _your_ life difficult, not her own.

MOSH PIT!!!!!1111oneone

This is fun. I wonder if all players are actuall players or AI. Some rules to droping the helaing potion would be helpful. I felt that skills were pretty much useless - didn't know how to utilize them.

Barrels are key to victory.

I hate idles and I usually gave them 0 jsut for being idle. This game is however very nicely done. Nice graphics and amazing bleeps. I feel like the cost curve is well done as it gives hope to end this game some day.

My main concern is I don't feel like I'm progressing the game as I play so I won't be returning to play it again. Still good project.

For 8 hours this is good but by normal standards just 2.5. Like the idea :)

Got to the room where there were zombies inside the pots but I couldn't find key so I couldn't move forward - no key despite breaking all pots.

MoraesStudio responds:

This is a bug, there must be a boss there. Try restarting the game and comment if the bug continues.

thanks!

It's amazing. You took a really good and fun game from tutorial course and pour a bucket of feces over it. If only thing you changed are models I would hope they would at least they would look amazing.

-0.5 stars for not mentioning source material in your game description.

Age 33, Male

Warsaw, Poland

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