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646 Game Reviews

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I didn't like it. Put controls in description! I know you get them at the begining of the game but I bet most people (like me) press skip as soon as they can. I lost a lot of time in first level because I didn't know that you need a key to open the chest and press "e" standing next to it. Upon death in second level my character became unresponsive at which point I stopped playing,

SebbeV responds:

Thanks for the feedback! We will put great consideration in removing the tutorial as it is know and doing something else, like putting it in the description or something simular. Cheers!

Good art but in-game explanation of rules just got me confused. I was about to give one because I couldn't understand game at all (controls in comments clarified things). I feel that game is too hard. Why not make it harder as game progresses? The indicator of upcoming attack could have been stronger/more visible.

Pretty good. Nice visual and sounds. Shame that bullets collide with remains of dead enemies - it's really difficult to hit them. Restarting a game to zero coins after each game makes it impossible to finish the game and please the cat king.

Really difficult. Great arts and sounds. Didn't know that construct was capable of producing such games.

Good game. Really enjoyed it.

I don't understand a thing that goes on the screen.

I have really enjoyed it. Felt kinda sluggish and swordmen tend to gang on me but still good game. I have seen a lot of attempts of making a blind swordman trope into a game all of which have failed. It's good to see somebody managed to build something good around this idea.

I see no point in publishing a "game" like this

I remember FWG used to have pretty good games. What the hell happened? Are you just an impostor?

Graphic looks like something ripped out from some game engine tutorial. Sounds doesn't do better. It's not bad but I expected more.

Controls worked strange for me. Took me a while too figure out why. The answer there is no sliding - movement stops as soon as you lift your finger from the button. I forgot that in the "old days" developer could implement movement without losing speed overtime.

Why this widnow so goddamn small?! (insert is this for ants meme).

Overall: Totally not interested

freeworldgroup responds:

sorry...

Age 32, Male

Warsaw, Poland

Joined on 9/20/12

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