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650 Game Reviews

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Cool execution. I'm not really sure if I should be happy about the jokes or be disturbed about dark undertone.

Wow is all I can say. So small, so simple yet constructed in such amazing way.

Nothing new, nothing exciting, constantly shaky camera make me nauseous

It was good.

- I felt events could have influenced one another more. How about displaying the state of my kingdom after my decision?

- The some time latter takes too long.

- Played the game twice and it seems there are multiply endings - why not adding some menu with already unlocked endings.

Loved the king's ideas :)

Good as one timer. Tiny yet pleasureable game. Enjoyed the graphics.

Few issues:
- Stats meaning should be included in-game. In my first game I invested a lot in skill which was a terrible mistake (I thought it is a dmg bonus)
- It's really difficult to get to the level when your hero generates profit sicne you need to spend a lot of money on potions.
- It's really difficult to say without numbers what is more valueable. I consider a cost of hero (income generating) to be 3000. How does it compare to training n proift ( to 5 level) one of my already hired heroes? I get that no-numbers games do have their charm but in situation like this this mechanics works against the player.
-Quests are so-so and one time use only.
- When does sacking make sense?
- Add self healing while not on quest to the heroes

Walkthrough:
- Invest your hero to be lv 4 on health and profit. This will make this hero generate income (against loss on potion). You can go to level 5 on health but don't do it on proift (it's easier to get it from bank mission).
- Once you have income generating hero upgrade skill so that it generates moeny faster.
- Repeat while hiring new heroes.
- With all heroes - upgrade wisdom to level 2. Use mission rewards to get to level 5
- wait for the win.

I'm glad it's idle that has end not another one of those endless.

Game is ok but please do something about the quality of graphics.

I'm really impressed by the fighting mechanic - great mix of real-tife and turn based time.

Graphic is nice.

Items could be more varied. As of know it's the longer you play the better the items you get. As a player I would really love a chance to look for that epic, legendary item with outrages stats instead of "the longer, the better" logic.

I wonder if I will be returning to play so more. We will see about that.

I felt lost in the skill tree - wasn't sure in what skill I need to invest to unlock other skills. What are requirements for unlocking.

Not bad and rather challenging.

Lags for me so badly that it's unplayable. Tested on FF.

No glitches. Game works as intened. I see a really good foundation to build upon. You need to do something to make killing dudes fun as halfway thorough the game it was boring and I was just by-passing them.

Looking forward for ver2.0

Another bad port of mobile game on NG that brings nothing new.

If you like this game play dogfight2 instead. That's how plane games should be done!

esayitch responds:

Hi!

Well, I'm sorry you didn't like it. I think the port is good (it is very similar to the original version), but maybe the game itself is just more suited for a mobile device.

Regarding dogfight 2, I actually really like it and would recommend people to play it regardless if they like this one or not. I would also recommend they play Luftrauser/s.

But, both those games are more complicated. For example dogfight 2 uses 4 buttons (2 for movement, 1 for shooting, 1 for bomb). Luftrauser/s uses 4 buttons as well, 3 for movement and 1 for shooting. I wanted mine to use only 1 button (because it was originally a mobile game that used single-touch mechanics - for simplicity's sake), so I had to simplify the gameplay. I'm still pretty proud of how it looks like right now, because you have several elements interacting with each other in dynamic and meaningful ways, and all of that is achieved with a single button/touch.

I obviously can't make everyone like it, but I hope that that explanation at least makes what I was going for clearer!

Thanks for playing :)

Age 33, Male

Warsaw, Poland

Joined on 9/20/12

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