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Couldn't click start. Tested on FF and Opera.

I quit the game after 5th death by carpet.

High on grahic and sound. Theme song is really catchy. Enemies design is good.

- First thing I noticed is that animation of characters is really slow - this makes game boring. I can't understand why character switches gun position on-shot instead of constantly following the mouse.
- Gold gaining is rather strange. At the begining you need to do many runs to get a single upgrade but then suddenly you can buy new hero + open slot + upgrades in one run, it's a sharp jump not transistion over time. Bigger enemy doesn't give you more money. I feel frustated when I die and see money ahead of me uncollected - especially at the begining.
- I don't see progress bar. Is it endless? If it wasn't maybe I would put my effort to finish the game but without progress bar I don't know if I should invest my time in this game (not sure if ending is reasonably near).
- How does difficulty level changes over time. Is there actually any model for this? because it's feels rather random and out-of -the-blue.

Overall: Not quite there. I feel this game needs few tricks to make it more engaing. Something happening in the background, maybe paralaxis. Bosses to break monotony. Animation of coins instead of having them laying around doing nothing. Theses kinds of things.

Husenica responds:

Thank you for this detailed and constructive feedback.

Holding down the mouse button keeps your heroes shooting and following the mouse :)

Progress bar is replaced by scrolling background.
When you reach the end, there is boss fight with the Devil.

Difficulty is responding to power of your actual squad.

Remake of the remake of the remake. Nothing new.

I like the graphical style but as for the rest it's meh. had a lot of difficulty with first room (didn't know you could go right).

Cool execution. I'm not really sure if I should be happy about the jokes or be disturbed about dark undertone.

Wow is all I can say. So small, so simple yet constructed in such amazing way.

Nothing new, nothing exciting, constantly shaky camera make me nauseous

It was good.

- I felt events could have influenced one another more. How about displaying the state of my kingdom after my decision?

- The some time latter takes too long.

- Played the game twice and it seems there are multiply endings - why not adding some menu with already unlocked endings.

Loved the king's ideas :)

Good as one timer. Tiny yet pleasureable game. Enjoyed the graphics.

Few issues:
- Stats meaning should be included in-game. In my first game I invested a lot in skill which was a terrible mistake (I thought it is a dmg bonus)
- It's really difficult to get to the level when your hero generates profit sicne you need to spend a lot of money on potions.
- It's really difficult to say without numbers what is more valueable. I consider a cost of hero (income generating) to be 3000. How does it compare to training n proift ( to 5 level) one of my already hired heroes? I get that no-numbers games do have their charm but in situation like this this mechanics works against the player.
-Quests are so-so and one time use only.
- When does sacking make sense?
- Add self healing while not on quest to the heroes

Walkthrough:
- Invest your hero to be lv 4 on health and profit. This will make this hero generate income (against loss on potion). You can go to level 5 on health but don't do it on proift (it's easier to get it from bank mission).
- Once you have income generating hero upgrade skill so that it generates moeny faster.
- Repeat while hiring new heroes.
- With all heroes - upgrade wisdom to level 2. Use mission rewards to get to level 5
- wait for the win.

I'm glad it's idle that has end not another one of those endless.

Game is ok but please do something about the quality of graphics.

Age 32, Male

Warsaw, Poland

Joined on 9/20/12

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