It's amazing how much fun it is to throw humans...
It's amazing how much fun it is to throw humans...
I have a big problem with scoring (3.5 or 4).
The execution is good, placing the elements feels natural, there is a walkthrought but on the other hand the concept for the game is rather old-fashioned.
Too much random clicking. I was looking for some puzzle which require logical thinking.
I remember playing a similar game a long time and I have really enjoyed it. This game however make you act quickly instead of acting smart. At some point it's no longer about finding the match but clicking quickly enough => not cool.
I think I played part I. I see good improvements in terms of graphic and the feel of the game. Scoretable looks really pro and having posters of boxers during trianign sequence is nice touch.
I'm not syaing it's the prettiest game out there but it looks above average.
Training is as boring as it was. No winning streaks, no info to the player hwo long till next star. Go see sword and souls to see hwo to amke trianing entertaining.
Fights are still not good enough to play. It's pretty much block and haymaker. No way to break enemy's block ( or have your block broken). No belly punches. Belly punches don't make KOs but can hgihly reduce regenartion rate and overall health. No way to throw power jab. What I have written is just a tip of the iceberg so as you see gmaeplay is missing a lot.
Unlockable things and achievements were a ncie touch. They add extra reason to play. Shame no NG trophies.
Overall: This gmae is still one-time play for me but I appreciate the progress that has been made.
Nothing new
Likes: Graphics both quality and style, upgrades that give backlash
Dislike: Slow unchallenging gameplay
Age 32, Male
Warsaw, Poland
Joined on 9/20/12