00:00
00:00
t4upl

645 Game Reviews

180 w/ Responses

7 reviews are hidden due to your filters.

It's fun at the begining but the lack of objective finally kicks in and makes it boring.

+ archers are deadly :(

I liked it but I would like to see a wlkthrough.

Too long intro + annoying music. I have mixed feeling about theme interpretation.

Let's start of with saying with this game is difficult.

The story and storyboards (both begining and end) are hilarious.

The game has plenty of elements all of which interract with one another. Sometimes however you lose control with each element you would like to interct - Kappa and well are in your area of interaction, you want to slap kappa but you can't because you still possesing that stupid well. I find it really funny that because of this creator always needs to place more than one tombstone. Btw I find Kappa to be useless(aside form killing kitsune).

The arcade graphic doesn't really work for me. Whenever I see something like this I consider it to be playing cheap on nostalgia.

Level design could use some work. I finished levels different way than creator intended by forceful sneaking instead of using smarts. Collision are sometimes broken I would fall from roof to my death instead of climbing.

Music is ok.

Overall: Somewhere between 3 and 3.5

Troisnyx responds:

Thanks for the review, and I hope it's not a getback XD Glad you enjoyed the story at the least. That, and seeing samurai running for the hills crying, make my day.

To clarify some matters:

1) I suppose putting a random tombstone in a level each time can be a bit annoying, and we did want to avert that. The first time we encounter a samurai, he's in a figurative graveyard of sorts. Yes, it makes the game laughably easy, but I think it's worth it. XD

2) I wouldn't really call the aesthetics "arcade"; we were going for a combination of MSX and ZX Spectrum. Squidly does these graphics in the vast majority of his games, and I thought I could just complement what he already does best. Second Wind, one of his best games, uses that aesthetic too, and I don't think it's playing it cheap. But each to their own, I suppose, no?

3) Acknowledged about the collision detection.

4) As for what the creators intend vs how you finished the game, that shouldn't really be an issue. Each person has his own way of finishing the game, and if you finish the game in a way that's not expected, if it's not a bug but a legit way of doing so, then you earn our respect! Just because I finish.... let's pick a game, Kingdom Hearts. Just because I finish Kingdom Hearts in a way that most people don't, in a way that the creators don't intend, doesn't make the game any less credible. You use forceful sneaking, others use head-on collision, and others still use smart techniques and think. And others prefer to jump over everything.

Thanks again for reviewing and playing!

Graphics are pretty. Music simple but good enough. Shame there is no target or end to the game.

High on art. Controls works well. Sound is fine. I wish there was just more to this game, Aim or meaning for example.

valicitor responds:

The objective was to survive the human expansion, currently humans will slowly replace the slime's so eventually the only monster that will spawn are humans, though it has been pointed out that this isn't noticeable enough to threaten the player.

I managed to make map float what wasn't cool. Two zombies tend to block themsleves leaving the base which was irritating but when pushed by third zombie somehow they amnage to find the way.

Aside from that game is ok. SFX is ok. This game need sbuilding for faster human spawn.

High on graphics, sound and controls. Could use something more than being typical endless.

Generally very good game. Comparing it with previous kitty games this has some strong cons.

Combat: Tactic doesn't exist. I don't see what's the gameplay difference between turning to stone, freezing and turning to frog is. Positioning my kitty in front or back row doesn't matter.

Gameprogression: Great idea with battalions retreating but why can't boss retreat as well (if deafeted enough number of times). The next battalions are getting stronger at good pace.

Gameplay: Not sure if clicking mouse like madmen in order to attakc faster is the best gameplay

Pros: Innovative idea. Idle quest meets RPG and not just in the name. Fun gameplay if you give it a try.

Cons:

Too slow progress. Killing 25 rats is seriously no fun(the whole idea with blessing is terrible).

You cnat see progress on your skill in invenotry (only your level). I'm mean you kinda can like 96 exp to next level. So am I nearly done or not, because 96 exps left to next level doesn't tell me much

In mining if I have high mining level why cant I get more pieces of ore from single stone?

Really ugly game. Only desciption says what is what.

rose petals + bottle = health potion. bottle + rose petals = error!

Fighting logic. My enemy is level 5 I have level 6 in combat and dagger. I still lose.

Small shop can't sell items for gold or use gold to buy items or materials.

Equiping is ba. No marker showing player that yes your weapon is equipped.

If you are too small on smithing you can't peek how better sword is from dagger. You cant therefore say is it worth to train smittinh or combat.

If you want to be better at minning you can usulally do two things in game : grind at minning(gaining talent exp) or get a better pick ax(money way). You cant buy new pick ax in this game.

A lot of missclicking.

There are probably more problems that I forgot to mention.

Overall:
This game has a future but creator needs to rethink basics of the game. What should leave in the game and what should stay. If it stays how can we make it more fun. It's probably one of the ugliest game in the world but give it a try because there is a potential in it.

Maxiecole responds:

Thanks for calling the game fun.

About the blessing. Nobody's telling you to get one. Just avoid death and you'll be fine. Although eventually you will have enough bones to buy one anyway, just a bonus.

You can see the progress on each skill when you train them. An icon of the skill appears in the upper left corner with progress bars surrounding it, so you can see how much progress you've made percentage-wise. You can also go on the Stats tab and hover over the icon to see exactly how much EXP you need.

You can buy Water bottles and worms in the store. If you were able to buy all the other items/materials in the store, there would be NO POINT in doing anything else than fighting. You could just fight, get coins, buy what you need and repeat.

You can see what you're equipped with by looking on your character and the Character tab.

"You can't therefore say if it's worth to train smithing or combat" The game mainly revolves around training mining, combat and smithing. Considering if it's worth training those two skills is like considering playing the game. I don't really get the complaint about this one. And wouldn't it be obvious a sword is better than a dagger?

" It's probably one of the ugliest game in the world but give it a try because there is a potential in it."
Thx, that's what I thought when I first saw Minecraft in 2010.

Age 32, Male

Warsaw, Poland

Joined on 9/20/12

Level:
13
Exp Points:
1,794 / 1,880
Exp Rank:
34,394
Vote Power:
5.53 votes
Rank:
Scout
Global Rank:
40,399
Blams:
12
Saves:
214
B/P Bonus:
4%
Whistle:
Normal
Medals:
1,593