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t4upl

646 Game Reviews

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I liked it but I would like to see a wlkthrough.

Too long intro + annoying music. I have mixed feeling about theme interpretation.

Let's start of with saying with this game is difficult.

The story and storyboards (both begining and end) are hilarious.

The game has plenty of elements all of which interract with one another. Sometimes however you lose control with each element you would like to interct - Kappa and well are in your area of interaction, you want to slap kappa but you can't because you still possesing that stupid well. I find it really funny that because of this creator always needs to place more than one tombstone. Btw I find Kappa to be useless(aside form killing kitsune).

The arcade graphic doesn't really work for me. Whenever I see something like this I consider it to be playing cheap on nostalgia.

Level design could use some work. I finished levels different way than creator intended by forceful sneaking instead of using smarts. Collision are sometimes broken I would fall from roof to my death instead of climbing.

Music is ok.

Overall: Somewhere between 3 and 3.5

Troisnyx responds:

Thanks for the review, and I hope it's not a getback XD Glad you enjoyed the story at the least. That, and seeing samurai running for the hills crying, make my day.

To clarify some matters:

1) I suppose putting a random tombstone in a level each time can be a bit annoying, and we did want to avert that. The first time we encounter a samurai, he's in a figurative graveyard of sorts. Yes, it makes the game laughably easy, but I think it's worth it. XD

2) I wouldn't really call the aesthetics "arcade"; we were going for a combination of MSX and ZX Spectrum. Squidly does these graphics in the vast majority of his games, and I thought I could just complement what he already does best. Second Wind, one of his best games, uses that aesthetic too, and I don't think it's playing it cheap. But each to their own, I suppose, no?

3) Acknowledged about the collision detection.

4) As for what the creators intend vs how you finished the game, that shouldn't really be an issue. Each person has his own way of finishing the game, and if you finish the game in a way that's not expected, if it's not a bug but a legit way of doing so, then you earn our respect! Just because I finish.... let's pick a game, Kingdom Hearts. Just because I finish Kingdom Hearts in a way that most people don't, in a way that the creators don't intend, doesn't make the game any less credible. You use forceful sneaking, others use head-on collision, and others still use smart techniques and think. And others prefer to jump over everything.

Thanks again for reviewing and playing!

Graphics are pretty. Music simple but good enough. Shame there is no target or end to the game.

High on art. Controls works well. Sound is fine. I wish there was just more to this game, Aim or meaning for example.

valicitor responds:

The objective was to survive the human expansion, currently humans will slowly replace the slime's so eventually the only monster that will spawn are humans, though it has been pointed out that this isn't noticeable enough to threaten the player.

Generally very good game. Comparing it with previous kitty games this has some strong cons.

Combat: Tactic doesn't exist. I don't see what's the gameplay difference between turning to stone, freezing and turning to frog is. Positioning my kitty in front or back row doesn't matter.

Gameprogression: Great idea with battalions retreating but why can't boss retreat as well (if deafeted enough number of times). The next battalions are getting stronger at good pace.

Gameplay: Not sure if clicking mouse like madmen in order to attakc faster is the best gameplay

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