I like the way the boss changes as game progresses. Nice idea that single heads cna become clusters (3 combing into one with bigger health)
I like the way the boss changes as game progresses. Nice idea that single heads cna become clusters (3 combing into one with bigger health)
Controls are really basic, could have been better (no moemntum for example). While pieces of code do have soem potential for becoming puzzle in the end from player's perspetive it all comes for general player-logic (spike -> dont touch, gap -> don fall).
This game is a standard platformer with average graphic and average controls.
I think I have seen this before. Thanks to comment I know where. If it was orginal idea I would go 3 maybe 3.5 but it's just a clone.
Not very appealing.
I think NG can pass on this one.
At first I want to blame this but I changed my mind.
Game involves:
- smart level design
- wide wepaon range (and I mean wide, wide not 3 weapons wide)
- there is a real difference in using different weapons
- Good controls
- It's contra with squirell, how can you quesiton it?!
Controls are bad, maybe not bad - not good enough (no mouse on screen).
You can easily push drills. You shouldnt be able to do that - game needs to rethink its physics and how items interact with each other.
It's pretty but it's not a eye candy.
Just another one of that small games from googleplay that bring nothing new.
Ok , we are learning everyday to be better tomorrow, thanks for your feedback!
I got bored after one sector but...
- Graphics is rather nice
- Controls works as they should
- There is a mute button
- Easy to understand
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So it's ok game.
Age 33, Male
Warsaw, Poland
Joined on 9/20/12