Good game it's very tight - mechanics (most of them) are simple to understand and works together well. Music, visuals and UX work together fine. Minor complain is that there is no way to return to main menu from game ending.
Good game it's very tight - mechanics (most of them) are simple to understand and works together well. Music, visuals and UX work together fine. Minor complain is that there is no way to return to main menu from game ending.
Thank you for the review!
Yes, it would be better to add the button "Start over" on the ending screen. This is a good idea :)
"Landing on enemy will kill him and lose you a heart" - the kill part doesn't work.
It was fun game but on design level at moments flawed. Enemy can spawn in the corner what makes them unkillable. In missions where the task isn't to collect gold gems are useless. Some restriction of dashing frequence could have been implemented. Nevertheless the game was fun. Really liked the "protect your pants" mission concept.
Thanks for the feedback! Landing on a enemy does kill them so maybe you found some bug because i wasn't able to reproduce it not working. The use for gold is that you get hp back every 100gold. I was planning on doing more with it but ran out of time. Thanks for playing!
At first this game is really fun but upon playing for some time the random encounters become pure annoyance and you stop getting fun from playing. I want to explore not redo the same kill 20 baddies task - especially since I got fire upgrade it became easier and doesn't provide any challenge.
There are boss battles that are far more difficult than the random encounters.
I didn't like it. Put controls in description! I know you get them at the begining of the game but I bet most people (like me) press skip as soon as they can. I lost a lot of time in first level because I didn't know that you need a key to open the chest and press "e" standing next to it. Upon death in second level my character became unresponsive at which point I stopped playing,
Thanks for the feedback! We will put great consideration in removing the tutorial as it is know and doing something else, like putting it in the description or something simular. Cheers!
I remember FWG used to have pretty good games. What the hell happened? Are you just an impostor?
Graphic looks like something ripped out from some game engine tutorial. Sounds doesn't do better. It's not bad but I expected more.
Controls worked strange for me. Took me a while too figure out why. The answer there is no sliding - movement stops as soon as you lift your finger from the button. I forgot that in the "old days" developer could implement movement without losing speed overtime.
Why this widnow so goddamn small?! (insert is this for ants meme).
Overall: Totally not interested
sorry...
First game - dind't know about mutation. still fun
Second game - mutation. more fun.
But not really interested in playing for third time (or extended version). Strong entry, All hail the art of screenshake!
Thanks so much! Although you're not that interested I'm still glad you had some fun with our game, that was our aim after all :)
Really enjoyable. Great arts and sounds + well emotionally paced.
Thank you, t4upi :-)
Just one level is not enough for test play. Even so the teaching how to use portal gun is awful. The platform on player side is really small and it's eays to make mistake and fall into gap. Make it more clear that YOU CAN CONTROL THE GUN BULLETS BY PRESSING W. This is totally counter intuitve at first. So far you can't control which color of door you will be chaning what will backfire in later levels.
Pretty good graphic and sounds but with ne level we can't say much about if this is fun or not.
Good afternoon. Thanks for your answer!
We downloaded version 0.6.2, which opened access to the COOP mode, as well as 7 beta levels in a single game.
Thank you!
Age 32, Male
Warsaw, Poland
Joined on 9/20/12